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PSPlayground Welcome to PSPlayground
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2.6,CRACKED!
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| Sun Apr 02, 2006 8:22 pm Hello World: |
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Hello World:
Probably all languages in the world, start with a simple hello world script. Here's mine.
First of all we could do with some comments; if you want them (for source codes mainly)
/*
* Author:
* Date:
* Program made:
*/
We need to use some 'include files' so that the psp can do it stuff!
#include <pspkernel.h>
#include <pspdebug.h>
This displays the version numbers (this is optional)
PSP_MODULE_INFO("Hello World", 0, 1, 1);
We now define what printf means, hard to explain the rest.
#define printf pspDebugScreenPrintf
We now exit the callback
int exit_callback(int arg1, int arg2, void *common) {
sceKernelExitGame();
return 0;
}
We now Callback the thread
int CallbackThread(SceSize args, void *argp) {
int cbid;
cbid = sceKernelCreateCallback("Exit Callback", exit_callback, NULL);
sceKernelRegisterExitCallback(cbid);
sceKernelSleepThreadCB();
return 0;
}
Sets up the callback thread and returns its thread id
int SetupCallbacks(void) {
int thid = 0;
thid = sceKernelCreateThread("update_thread", CallbackThread, 0x11, 0xFA0, 0, 0);
if(thid >= 0) {
sceKernelStartThread(thid, 0, 0);
}
return thid;
}
Now we have made all the other functions we now say create main function, include a pspDebugScreen, include the made Callbacks and print to the PSP screen via printf, (you can change the Hello World part to whatever).
int main() {
pspDebugScreenInit();
SetupCallbacks();
printf("Hello World");
sceKernelSleepThread();
return 0;
}
Now this is what it looks like;
/*
* Author:
* Date:
* Program made:
*/
#include <pspkernel.h>
#include <pspdebug.h>
PSP_MODULE_INFO("Hello World", 0, 1, 1);
#define printf pspDebugScreenPrintf
/* Exit callback */
int exit_callback(int arg1, int arg2, void *common) {
sceKernelExitGame();
return 0;
}
/* Callback thread */
int CallbackThread(SceSize args, void *argp) {
int cbid;
cbid = sceKernelCreateCallback("Exit Callback", exit_callback, NULL);
sceKernelRegisterExitCallback(cbid);
sceKernelSleepThreadCB();
return 0;
}
/* Sets up the callback thread and returns its thread id */
int SetupCallbacks(void) {
int thid = 0;
thid = sceKernelCreateThread("update_thread", CallbackThread, 0x11, 0xFA0, 0, 0);
if(thid >= 0) {
sceKernelStartThread(thid, 0, 0);
}
return thid;
}
int main() {
pspDebugScreenInit();
SetupCallbacks();
printf("Hello World");
sceKernelSleepThread();
return 0;
}
DOWNLOAD HERE:
http://www.freewebs.com/psp_homebrew/helloworld.c |
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Admin
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| Sun Apr 02, 2006 8:40 pm |
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| Again very usefull thread :wink: |
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